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	<title>UX Strategy and Planning &#187; Uncategorized</title>
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	<link>http://www.uxstrategy.net</link>
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		<title>How Social Media Influences Millennials&#8217; Shopping Behavior</title>
		<link>http://www.uxstrategy.net/2012/02/how-social-media-influences-millennials-shopping-behavior/</link>
		<comments>http://www.uxstrategy.net/2012/02/how-social-media-influences-millennials-shopping-behavior/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:58:30 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[millennials]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[retail ux]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.uxstrategy.net/?p=926</guid>
		<description><![CDATA[Bazaarvoice published an interesting infographic with statistics about Millennials and shopping, in particular the influence that social media has on them. Data is also shown for Baby Boomers by way of comparison. Retailers need to shift their media mix to capture Millennials as they move into their careers and have more disposable income.]]></description>
			<content:encoded><![CDATA[<p>Bazaarvoice published an interesting infographic with statistics about Millennials and shopping, in particular the influence that social media has on them. Data is also shown for Baby Boomers by way of comparison. Retailers need to shift their media mix to capture Millennials as they move into their careers and have more disposable income.<br />
<a href="http://www.uxstrategy.net/wp-content/uploads/2012/02/Bazaarvoice_Millennials_Infographic1.jpg"><img class="alignnone size-full wp-image-928" title="Bazaarvoice_Millennials_Infographic" src="http://www.uxstrategy.net/wp-content/uploads/2012/02/Bazaarvoice_Millennials_Infographic1.jpg" alt="" width="504" height="2366" /></a></p>
]]></content:encoded>
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		<title>10 Social Retailing Tactics</title>
		<link>http://www.uxstrategy.net/2012/01/10-social-retailing-tactics/</link>
		<comments>http://www.uxstrategy.net/2012/01/10-social-retailing-tactics/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 20:45:08 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social commerce]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.uxstrategy.net/?p=920</guid>
		<description><![CDATA[Retail Info Systems News published a list of approaches that retailers are taking to generate social commerce. Some seem a little &#8220;2010&#8243; to me, but a couple that I am seeing gain lots of ground in our current field study in customers&#8217; homes are user-generated content and co-creation. The list is reproduced below from RIS. [...]]]></description>
			<content:encoded><![CDATA[<p>Retail Info Systems News published a list of approaches that retailers are taking to generate social commerce. Some seem a little &#8220;2010&#8243; to me, but a couple that I am seeing gain lots of ground in our current field study in customers&#8217; homes are user-generated content and co-creation. The list is reproduced below from RIS.</p>
<div><strong>Monitoring and Analytics:</strong> Retailers use social media to push out information and then scan mentions. More advanced retailers react to conversations and begin using APIs to collect and store data. The most advanced retailers use tools to aggregate data and do sentiment analysis to understand what is driving consumers to publish content about brands or products.</div>
<div>&nbsp;</div>
<div><strong>Targeted Advertising:</strong> Social network data is used to create/augment segments linked to demographic classifications or existing loyalty customers as well as existing transaction data based on purchases/returns and call center records. Ads are served up online based on the content and location being viewed. Advanced retailers serve up messsaging based on information learned from consumer behavior and preferences, such as interests, activities and opinions.</div>
<div>&nbsp;</div>
<div><strong>User-Generated Content:</strong> Ratings and reviews allow shoppers to provide feedback bout products and brands, and an ability to share opinions and experiences. Methods are enabled to support wish lists, blogs and videos. Advanced retailers facilitate discussions about products and help them find relevant content, which may develop into a forum of like-minded customers.</div>
<div>&nbsp;</div>
<div><strong>Check-Ins:</strong> This refers to all methods that let a retailer know a customer has entered a location, such as a third-arty mobile app (FourSquare or ShopKick). It also includes recognizing loyalty customers when they check in to provide relevant offers. Advanced retailers will shift to geo-location technology that lets retailers know when a customer nears a store or leaves it to provide relevant information or location-based incentives. Uttimately this may lead to turn-by-turn directions within a store.</div>
<div>&nbsp;</div>
<div><strong>Social Graph Analytics:</strong> Social presence, which begins with Facebook pages and YouTube channels, for example, will evolve into using newsfeed optimization tools to reach the greatest number of customers. Data aggregated through this effort will be analyzed to augment marketing with pysychographics (interests, activities, opinions, etc.). Top influences will be identified and targeted to get marketing initatives to go viral.</div>
<div>&nbsp;</div>
<div><strong>Working the Crowd:</strong> Traditional focus groups will shift to crowd voting to give customers a voice, and customers will be also be allowed to submit ideas that other customers can vote on. Advanced retailers will tap groups of customers to solve problems and co-create new designs, products, services and promotions.</div>
<div>&nbsp;</div>
<div><strong>Gamification:</strong> Sweepstakes and contests will be augmented to allow customers to earn rankings for performing tasks like checking in, commenting and participation in forurms. Products will be placed within video games. Retailers create promotions that allow shoppers to virtually run a store or create/share outfits. Data from these efforts will be analyzed to influence merchandising decisions.</div>
<div>&nbsp;</div>
<div><strong>F-Commerce:</strong> Retailers begin by establishing a Facebook presence and then make offers available through fan stores. Initially, product catalogs are linked to retailers’ online product pages, but this will evolve into creating a complete e-commcerce experience optimized in Facebook.</div>
<div>&nbsp;</div>
<div><strong>Social Shopping:</strong> Enable shoppers to share pruchases, opinions about products, wish lists and shopping carts. Advanced retailers will enable co-browsing of the same website from two different PCs simultaneously to collaborate on purchases.</div>
<div>&nbsp;</div>
<div><strong>Group Buying:</strong> Efforts in this area include friends-and-family promotions, daily deals, and flash sales of heavily discounted products offered to members only. Advanced retailers will make special offers only when a threshold of purchases has been reached and they may give predetermined discounts to groups of related people.</div>
<div>&nbsp;</div>
<div>/pb</div>
<div></div>
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		<title>Bazaarvoice&#8217;s Key Social Trends for 2012</title>
		<link>http://www.uxstrategy.net/2011/12/bazaarvoices-four-key-social-trends-for-2012/</link>
		<comments>http://www.uxstrategy.net/2011/12/bazaarvoices-four-key-social-trends-for-2012/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 13:52:41 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2012 trends]]></category>
		<category><![CDATA[social commerce]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.uxstrategy.net/?p=912</guid>
		<description><![CDATA[Bazaarvoice recently published the Social Commerce Trends Report for 2012. Key findings below are based on a presentation at the company&#8217;s social summit. &#160; 1. Social is a paradigm shift Thanks to the emergence of digital media channels, the way people shop is fundamentally and irreversibly different from a few years ago. We’ve moved on [...]]]></description>
			<content:encoded><![CDATA[<p>Bazaarvoice recently published the Social Commerce Trends Report for 2012. Key findings below are based on a presentation at the company&#8217;s social summit.</p>
<p>&nbsp;</p>
<p><strong>1. Social is a paradigm shift</strong></p>
<p>Thanks to the emergence of digital media channels, the way people shop is fundamentally and irreversibly different from a few years ago. We’ve moved on from brand-controlled messages to a world of empowered consumers in a channel-agnostic marketplace.</p>
<p>This brings with it new rules and metrics for acquiring, retaining and interacting with customers.</p>
<p>The power of selling has been with the seller because of the broadcast model and advertising culture. Over the last few years, technology has changed. The customer is now exercising this power.</p>
<p>Search is still a critical mechanism for the web, but time spent on search is up just 1%, compared to a 50% increase in time spent on social networks.&#8221;</p>
<p>To take advantage of this, brands must ensure there is a consistent customer experience across online, instore and mobile channels, and social must be a part of every aspect of the business.</p>
<p>&nbsp;</p>
<p><strong>2. Social data reveals the why behind the buy</strong></p>
<p>Opinions from friends are still the most trusted source for purchasing decisions – 90% of consumers now trust peer recommendations compared to 14% that rely on advertising.</p>
<p>With the growth of social, consumer conversations are now available online giving businesses access to new data and an opportunity to align more closely to the needs of customers.</p>
<p>Listening to people in social media is fantastic because the comment is made at the moment of high engagement. What you learn through this kind of medium cannot be gathered through research.&#8221;</p>
<p>Understanding trends in consumer data allows businesses to become more customer-centric, which is proven to drive sales, decrease returns and support costs, inspire product innovation, and power effective marketing.</p>
<p>&nbsp;</p>
<p><strong>3. Becoming customer-centric demands cultural and organisational transformation</strong></p>
<p>Social media brings companies closer to their customers; the real people who shop for, buy, and use their products and services.</p>
<p>The shift in power from broadcast to fragmented media, from brand to consumer, from paid media to earned media, collectively requires a new focus for businesses: an obsessive devotion to understanding and delighting customers.</p>
<p>This calls for an organisation-wide cultural shift at every level.</p>
<p>&nbsp;</p>
<p><a title="Bvoice2012" href="http://www.bazaarvoice.co.uk/resources/research/social-commerce-trends-report-europe-2012?Aid=70150000000PIpY" target="_blank">See the full report by Bazaarvoice</a></p>
<p>&nbsp;</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
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		<title>Walmart&#8217;s New Multichannel UX for the Holidays</title>
		<link>http://www.uxstrategy.net/2011/11/walmarts-new-multichannel-ux-for-the-holidays/</link>
		<comments>http://www.uxstrategy.net/2011/11/walmarts-new-multichannel-ux-for-the-holidays/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 13:06:55 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer experience]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[digital design strategy]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Multichannel]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience strategy]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[ux strategy]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://www.uxstrategy.net/?p=907</guid>
		<description><![CDATA[Walmart is planning to launch new iPad and iPhone shopping apps in time for the holidays that will make multichannel shopping easier. The user experience will focus on some simple yet useful shopping conveniences. Lydia Dishman wrote an article for Forbes that describes the new app, which is summarized below. In April, Walmart bought Kosmix, [...]]]></description>
			<content:encoded><![CDATA[<p>Walmart is planning to launch new iPad and iPhone shopping apps in time for the holidays that will make multichannel shopping easier. The user experience will focus on some simple yet useful shopping conveniences.</p>
<p><a href="http://www.uxstrategy.net/wp-content/uploads/2011/11/iPad_walmart.jpg"><img class="alignnone size-full wp-image-910" style="border-width: 1px; border-color: black; border-style: solid; margin: 5px;" title="iPad_walmart" src="http://www.uxstrategy.net/wp-content/uploads/2011/11/iPad_walmart.jpg" alt="" width="300" height="246" /></a></p>
<p>Lydia Dishman wrote an article for Forbes that describes the new app, which is summarized below.</p>
<p>In April, Walmart bought Kosmix, a social media start-up focused on e-commerce for $300 million. The new firm joined Silicon Valley-based @WalmartLabs division to work on building the retail giant’s online shopping experience.</p>
<p>One result of the collaboration are apps for the iPhone and iPad. They are designed to simplify weekly shopping trips for grocery staples, and should be launched by Black Friday.</p>
<p>The National Retail Federation estimates over 52 percent of smartphone users will use their devices for holiday shopping. There’s been significant mobile adoption among the estimated 140 million customers who walk through Walmart stores every week.</p>
<p>One feature of the app is smart shopping lists, which allows customers to add items either by scanning a barcode on a product they already have or by speaking or typing the name of the item. They’ll also be able to access product details, customer reviews, and local availability. A budgeting tool calculates the total price of the list as items are added and calls up manufacturer’s coupons where available.</p>
<p>See the original article at: <a title="article" href="http://onforb.es/ssv90Y" target="_blank">http://onforb.es/ssv90Y</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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		<title>How Millennials Use Mobile to Shop</title>
		<link>http://www.uxstrategy.net/2011/10/how-millennials-use-mobile-to-shop/</link>
		<comments>http://www.uxstrategy.net/2011/10/how-millennials-use-mobile-to-shop/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 12:45:33 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[millennials]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile shopping]]></category>
		<category><![CDATA[shopping behavior]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux strategy]]></category>

		<guid isPermaLink="false">http://www.uxstrategy.net/?p=902</guid>
		<description><![CDATA[JiWire, a mobile ad network, published stats about how millennials use mobile devices for shopping, and compared their mobile shopping behavior to people 35 &#8211; 54 years old. What I find most interesting from the study is the difference in the mobile-facilitated purchase behavior of the two segments. According to JiWire&#8217;s data, Millennials own an average [...]]]></description>
			<content:encoded><![CDATA[<p>JiWire, a mobile ad network, published stats about how millennials use mobile devices for shopping, and compared their mobile shopping behavior to people 35 &#8211; 54 years old. What I find most interesting from the study is the difference in the mobile-facilitated purchase behavior of the two segments. According to JiWire&#8217;s data, Millennials own an average of 2.4 Internet-connected devices. Of those who connect to JiWire’s free Wi-Fi networks, 62% percent are using smartphones and nearly a third are using tablets. Twenty-eight percent use location-based apps multiple times per day for locating stores (54%) and points of interests (46%), as well as connecting with others (40%) and checking in (32%).</p>
<p>Mashable <a title="mashable" href="http://mashable.com/2011/10/13/millenials-mobile-infographic/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29" target="_blank">published the infographic below</a> to present JiWire&#8217;s findings.<br />
<a href="http://www.uxstrategy.net/wp-content/uploads/2011/10/millennials-and-mobile-infographic.jpg"><img class="alignnone size-full wp-image-903" style="border-width: 1px; border-color: black; border-style: solid; margin: 5px;" title="millennials and mobile infographic" src="http://www.uxstrategy.net/wp-content/uploads/2011/10/millennials-and-mobile-infographic.jpg" alt="" width="466" height="681" /></a></p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
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		<title>Digital Ethnography Methods</title>
		<link>http://www.digitaldesignstrategy.net/digital-ethnography-methods/</link>
		<comments>http://www.digitaldesignstrategy.net/digital-ethnography-methods/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 13:48:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[digital design strategy]]></category>
		<category><![CDATA[digital ethnography]]></category>
		<category><![CDATA[qualitative research]]></category>
		<category><![CDATA[research methods]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience strategy]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.digitaldesignstrategy.net/?p=42</guid>
		<description><![CDATA[In answer to a Quora question about research methods, I added a few descriptions of Digital Ethnography methods that I wanted to post here as well. I will describe the study methods more extensively in a future post, and add video samples, but here are the initial overview descriptions. 1. Social media analysis Social media [...]]]></description>
			<content:encoded><![CDATA[In answer to a Quora question about research methods, I added a few descriptions of Digital Ethnography methods that I wanted to post here as well. I will describe the study methods more extensively in a future post, and add video samples, but here are the initial overview descriptions.

<strong>1. Social media analysis </strong>

Social media analysis can reveal needs and segmentation parameters more cost effectively than a field ethnography study (although I still conduct and heartily support field studies). The key dependency is that a robust social media space exists for the knowledge domain in question. There are automated tools for analyzing social media for trends and insights, but we use the more traditional methods. First we dump the text into a spreadsheet. Then we begin applying codes, descriptors or tags that summarize the topic. We sort the table by codes, and then harmonize the coding system so that the codes are mutually exclusive. Where the text addresses topics that are covered by different codes, we duplicate the text and apply multiple codes, one per entry. We again sort the text by codes and look for higher level themes. From the top-level themes we look for behavioral dimensions that we can bring into other research methods, such as quantitative studies or customer interviews.

<strong>2. Webcam diaries</strong>

For a mobile shopping study we conducted webcam diary studies that worked really well. We emailed the “self-study” protocol, along with instructions on how to capture the video. The main advantage of this approach was being able to capture an in-depth interview in participants homes without the expense of being in the field. The main disadvantage of the webcam diary is that there is a strong element of performance, which is easier to overcome when an experienced researcher is present with the participant. However, the participants also seemed to cover thoughts and feelings that they may have been too self-conscious to share with a researcher present.

<strong>3. Day in the life video</strong>

We gave participants small digital video cameras to bring with them as they performed tasks associated with the study topic. They shot video of the scene, or they had a friend shoot video of them as they went through the activity and narrated their thoughts and impressions. My impression of the results was positive, because the data seemed fresh and authentic. We found the same advantages and disadvantages of webcam diaries.
<div id="d"><strong>About the author</strong>
Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div>
<hr />
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts">http://www.linkedin.com/in/uxexperts</a></div>]]></content:encoded>
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		<title>Mobile Commerce: Should Retailers Focus on App or Mobile Site?</title>
		<link>http://www.uxstrategy.net/2010/12/mobile-commerce-should-retailers-focus-on-app-or-mobile-site/</link>
		<comments>http://www.uxstrategy.net/2010/12/mobile-commerce-should-retailers-focus-on-app-or-mobile-site/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:29:44 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[analytics]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[data analysis]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user experience strategy]]></category>
		<category><![CDATA[ux strategy]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web site design]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=610</guid>
		<description><![CDATA[Retailers are moving quickly to capitalize on the growing number of smartphone users. A major decision that retailers need to make is whether they will invest in producing a branded mobile app, or whether they will focus those resources on the mobile version of their primary e-commerce web site. This decision is different for each [...]]]></description>
			<content:encoded><![CDATA[<p>Retailers are moving quickly to capitalize on the growing number of smartphone users. A major decision that retailers need to make is whether they will invest in producing a branded mobile app, or whether they will focus those resources on the mobile version of their primary e-commerce web site. This decision is different for each retailer, based on category assortment, customer demographics, dev resources, etc.</p>
<p>In general, I think retailers should focus resources on their mobile web site rather than apps, unless they are number 1 or number 2 in their category. There are a number of reasons for this. One is the limited range of activities for which users prefer apps over mobile web sites. initiatives.  In a recent eMarketer survey, participants indicated they prefer a mobile app in only three categories: social networking, music and games. Otherwise, they prefer to use mobile websites.</p>
<p>The top one or two brands will capture enough attention to make it into the app lineup, while the rest will fight for awareness. This sounds, perhaps, like forfeiting or giving up the fight competitive advantage, but it&#8217;s really deciding how to use scarce resources to meet the greatest number of customers&#8217; needs. For an app to get noticed, downloaded, and used will cost a significant amount of marketing resources, while mobile SEO follows similar principles to standard e-commerce SEO. &#8220;App fatigue&#8221; will quash the aspirations of the second-movers.</p>
<p>Mobile web sites can leverage patterns and standards used in the primary e-commerce site, while apps require special development. The capabilities of the different platforms are becoming less distinct with HTML 5. Also, mobile web sites can be viewed on all devices, but apps must be developed specifically for different platforms, i.e. one for iPhone, one for Android, etc. Very costly, particularly when integrated with real-time location-based inventory.</p>
<p>In a recent Mobile App Check survey (3,500 males and 3,500 females, 18 years and older), the top apps were discovered in terms of usage. Only 10 apps are used per person on a regular basis. Only 30 apps on average are on a device. The top apps are Facebook, Google Maps, Weather, Pandora, Twitter, and some entertainment apps. Retailers have not yet penetrated the top levels in the app-osphere.</p>
<p>Instead of using resources to develop an app that only can be used on certain devices, and which is in danger of not being used at all, I recommend that retailers focus on creating a mobile web site that is specifically designed to accommodate customers in the way they shop that particular retailer, taking into account channel-switching behaviors for added convenience. They should also focus on SEO to ensure the site is found. Paid search and affiliate shopping placement should ensure that when customers are driving around, or better, are standing in the aisles of competitors, that the retailer&#8217;s offering can easily be accessed with little effort. Location-based services like check-in for deals and QR codes for added in-store information will boost mobile-enabled in-store conversion rates.</p>
<p>Of course, the above considerations pertain to &#8220;either &#8211; or&#8221; optimization of resource decisions. Having a branded app is also a vehicle for brand voice (and self-respect?) that could outweigh pedestrian concerns like traffic and conversion. How could a retailer at our stature and history NOT be worthy of an iPad app? What customer utility is served by Pottery Barn&#8217;s catalog viewer app, or Gap&#8217;s 1969 Stream? Only later will executives question the business owner and design lead, asking: &#8220;Why is our app performing so poorly? It&#8217;s a beautiful design but customers have not adopted it.&#8221; Kind of like e-commerce sites in the 1990&#8242;s. Well, there&#8217;s something to be said for consistency.</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
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		<title>Mobile Commerce: Google Learns Retail with the Nexus S</title>
		<link>http://www.uxstrategy.net/2010/12/mobile-commerce-google-learns-retail-with-the-nexus-s/</link>
		<comments>http://www.uxstrategy.net/2010/12/mobile-commerce-google-learns-retail-with-the-nexus-s/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 12:59:46 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[ux strategy]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web site design]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=607</guid>
		<description><![CDATA[I wanted a Google Nexus when it hit the market. I researched a lot of phones, watched YouTube videos with side by side comparsions. I wanted one. But the buying process was so foreign that it stopped my dead in my tracks. Buying a phone without ever seeing it? This is one of the most [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted a Google Nexus when it hit the market. I researched a lot of phones, watched YouTube videos with side by side comparsions. I wanted one. But the buying process was so foreign that it stopped my dead in my tracks. Buying a phone without ever seeing it? This is one of the most basic instincts that we deal with all the time in e-commerce customer experience research: How does viewing and handling the merchandise impact the decision to buy, and how can we create an experience online that minimizes the need for multiple store visits. Basic e-commerce design strategy.</p>
<p><a href="http://www.virtualfloorspace.com/wp-content/uploads/2010/12/nexus-s.jpg"><img class="alignnone size-full wp-image-608" style="margin: 5px; border: 1px solid black;" title="nexus s" src="http://www.virtualfloorspace.com/wp-content/uploads/2010/12/nexus-s.jpg" alt="" width="400" height="421" /></a></p>
<p>Then how could Google miss that? Don&#8217;t they have the purchase processes for all product categories and user types on earth ready for modeling in their search data? Well, the Nexus was down, but not out. This tim around, the Google Nexus S is available through premier electronics retailer Best Buy. So people can go in, touch it, look at it, get a feeling for the form factor (although it is probably a plastic brick version of the real phone. If this would have been possible with the Nexus, I probably would have one, because I&#8217;m interested to see how a company with search running through their veins does mobile.</p>
<p>The Nexus S will run Android 2.3 (dubbed Gingerbread). It will have a 1 GHz Cortex A8 processor, 16GB of flash memory, and front- and rear-facing cameras. The design is based on the Samsung Galaxy S. The price with a two-year T-Mobile service plan will be $199; without contract, $529.99.</p>
<p>Will I buy one? Probably not, because I am really enjoying my current strategy of very cheap phone that does voice really well, with NO CONTRACT, and a 3G iPad to use for all mobile internet tasks and reading. Like it a lot. But I&#8217;m happy to see that a basic tenet of e-commerce research is something even the largest companies in the world must learn: Use behavior modeling to fully understand the purchase experience for a category of merchandise, design digital experiences to fit in with the purchase process as precisely as possible, and let online do what online does best.</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
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		<title>Social Commerce: JCPenney Launches Shop &amp; Share on Facebook</title>
		<link>http://www.uxstrategy.net/2010/12/social-commerce-jcpenney-launches-shop-share-on-facebook/</link>
		<comments>http://www.uxstrategy.net/2010/12/social-commerce-jcpenney-launches-shop-share-on-facebook/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 10:56:48 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[e-commerce design strategy]]></category>
		<category><![CDATA[e-commerce strategy]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[social commerce]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ux strategy]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[web site design]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=605</guid>
		<description><![CDATA[JC Penney Co. has launched a fully functional online store within Facebook, letting customers purchase products without leaving the Facebook environment. It is one of the first retailers to offer its full product catalog within the Facebook walled garden. Tom Nealon, group executive vice president for JCPenney, explained in an understated way: &#8220;With over 1.3 [...]]]></description>
			<content:encoded><![CDATA[<p>JC Penney Co. has launched a fully functional online store within Facebook, letting customers purchase products without leaving the Facebook environment. It is one of the first retailers to offer its full product catalog within the Facebook walled garden.</p>
<p>Tom Nealon, group executive vice president for JCPenney, explained in an understated way: &#8220;With over 1.3 million friends and growing, our Facebook page remains a vital tool for engaging our customers as they explore and share the JCPenney brand.&#8221;</p>
<p>The JC Penney Facebook page has a &#8220;shop&#8221; tab that lets customers browse various departments and place selections in a shopping bag as they do on JCPenney.com. The Share button posts a purchase or liked item on the customer&#8217;s Facebook wall.</p>
<p><a href="http://www.virtualfloorspace.com/wp-content/uploads/2010/12/JCPenney-3_12924099184653.png"><img class="alignnone size-full wp-image-604" style="margin: 5px; border: 1px solid black;" title="JCPenney (3)_1292409918465" src="http://www.virtualfloorspace.com/wp-content/uploads/2010/12/JCPenney-3_12924099184653.png" alt="" width="960" height="641" /></a></p>
<p>JCPenney&#8217;s fully functional f-commerce store is a major step toward the inverted mall concept (See &#8220;What is f-commerce&#8221; article at <a href="http://tinyurl.com/2ufullq" target="_self">http://tinyurl.com/2ufullq</a>), which takes retail to where customers are already gathered in socially engaging environments, rather than building a centralized retail outlet that people come to when they have shopping needs. With Facebook there are obviously privacy concerns, but JCPenney has committed resources in a bold step that many of its competitors are likely to follow. With 500 million users, Facebook retailing is not exactly a shot in the dark.</p>
<p>It&#8217;s interesting that JCPenney chose Usablenet to do the deployment. Usablenet has been known primarily for mobile e-commerce site scrapes. It makes sense, and is fully in line with what I believe will be the 2011 mantra: &#8220;Social, mobile, local.&#8221; JCPenney has a chance to explore the advantages of this formula earlier than its competitors, especially if Usablenet helps bump up the mobile and local components.</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
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		<title>Digital Ethnography: Dell&#8217;s Social Media Listening Command Center Discussion</title>
		<link>http://www.uxstrategy.net/2010/12/digital-ethnography-dells-social-media-listening-command-center-discussion/</link>
		<comments>http://www.uxstrategy.net/2010/12/digital-ethnography-dells-social-media-listening-command-center-discussion/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 23:38:08 +0000</pubDate>
		<dc:creator>Paul Bryan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[customer research]]></category>
		<category><![CDATA[data analysis]]></category>
		<category><![CDATA[e-retail]]></category>
		<category><![CDATA[social commerce]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.virtualfloorspace.com/?p=598</guid>
		<description><![CDATA[Dell&#8217;s Social Media Listening Command Center is getting some thoughtful discussion time in the Consumer Insights Linked In group (http://tinyurl.com/372vuzx).  I noted that Dell has been in the community space for quite a while, and has recently launched one of the first LinkedIn social commerce stores. So I&#8217;m guessing they have gone into the Listening [...]]]></description>
			<content:encoded><![CDATA[<p>Dell&#8217;s<strong> </strong> Social Media Listening Command Center is getting some thoughtful discussion time in the Consumer Insights Linked In group (<a href="http://tinyurl.com/372vuzx" target="_blank">http://tinyurl.com/372vuzx</a>).  I noted that Dell has been in the community space for quite a while, and has recently launched one of the first LinkedIn social commerce stores. So I&#8217;m guessing they have gone into the Listening Command Center with a clear understanding of what&#8217;s involved. By doing a whole web scrape of relevant social content I think they will collect a deep pool of insights to draw from for new product development strategies, assuming they are coding the data in some form of electronic discourse analysis. More importantly, I think Dell will gain insight that will serve to construct a more fundamental behavioral model that will indicate the value consumers put on product, technology, and company attributes, to shape the direction of the role their products will play in consumer lifestyles, rather than simply guiding new product features. I&#8217;ve monitored several online communities for digital design strategy purposes, and find the self-reporting digital ethnographic method yields as much or more insight than structured ethnographic studies. Both are relevant, but the weight of evidence is building on the digital ethnography side of the equation, and will probably displace an increasing percentage of field studies for reasons of cost and scope in the next few years.</p>
<div id="d"><b>About the author</b><br>Paul Bryan is Director of User Research and Design Strategy at Usography Corporation.</div><p>
<HR>
<div id="c">Copyright 2010, Paul Bryan, Usography Corporation (<a title="Usography web site" href="http://www.usography.com" target="_blank">http://www.usography.com</a>)</div>
<div id="e">Email: Paul [at] usography [dot] com</div>
<div id="l">Linked In: <a title="Linked In" href="http://www.linkedin.com/in/uxexperts" target="_blank">http://www.linkedin.com/in/uxexperts</a></div>
]]></content:encoded>
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